Female Space Suit Character
The character comes in 2 versions: A highpoly version for close-up shots / high-quality renders, and a midpoly version to be placed in larger scenes or for use in game development. You can disable the helmet or make the visor translucent if you want to use your own animated character head (e.g. a Metahuman character) for your shots.
Includes 3 different texture versions: White, Yellow and Orange. The normal map was baked from a high poly sculpt. All textures are in 4K.
The character comes with a simple rig (Mixamo), so you can easily apply mocap animations from Mixamo, or retarget to any other animation data. The character is weightpainted so the rig holds up for most animation purposes. If you need more extreme body deformations you might have to use blend shapes. Also, if you need more realistic animations (like bendy bones for the tubes or cloth animation for the belts), you might have to adjust the rig.
Midpoly Character in A-pose:
Highpoly Character in A-pose:
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The preview images were rendered in Blender 2.83 Cycles, partly with HDRIs as background. I used the highpoly version for the renders.